35% overall gain in enemies spawning areas.Ennead Necromancers are located very close to the same old coordinates.Made a few sections more distinctive as to improve player's navigation.Reworked several areas to be more open and interconnected to reduce backtracking.Small area level tweaks in early normal difficultyĮndgame Quests Nephalem Rifts Kurast 3000 BA.Increased density in the following zones to improve the leveling curve:.Mephisto: fixed flashing circle arena dealing damage inside itself. Goblins: reduced Voided Spawn/Glob flee chance.The following attack buffs are converted to buffs:.However, "on attack" procs and healing will only trigger if the main swing lands on a target. New feature: most melee skills can now be used with shift and without having to select a target.the town's area level for instance when you're in town) Both formulae now use the area level the monster was found in as opposed to the current area level (i.e.Fixed chance to get hit in LCS using monstats level (which is no longer used) instead of area level.For the time being you can calculate your physical damage with D2Stats Temporarily removed Physical Damage from extended stat screen as it wasn't accurately accounting for flat physical sources.
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